And now, EA has officially confirmed that it's cancelled completely.
A few years ago EA announced that it would be bringing SSX to the iPhone. DLC is almost mandatory at this point, and we'll likely hear more about that in the near future.īut besides DLC for the console version, there are other platforms we'd like to see SSX land on. We have a feeling that the console SSX isn't the last we'll see of the snowboarding franchise. Best of all, it managed to make all of these changes without sacrificing the big tricks that fans had become accustom to on the contrary, it actually added another category of uber tricks, making for more fun tricking down slopes.
SSX 3s tracks, for instance, were all on one giant mountain, giving players a chance to really feel like they were snowboarding on a massive, treacherous peak. It also expanded the music roster and mainstreamed the idea of a narrator DJ and big licensed electronic soundtrack, something that games like Burnout would go on to expand upon. It gutted some of the more zany elements from SSX Tricky (including, *sniff*, Run D.M.C.s music), and replaced it with a slightly more serious tone and an abundance of awesome new mechanics. Running on a new graphical engine and featuring 2-8 player online play, the game garnered critical acclaim and expanded the fanbase tremendously.